Knack

Knack

Developed by:
Published by:
Available on:
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Evaluated by:
RHO

What is "Knack" ?

Knack (ナック Nakku) is a platforming beat ’em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

Warnings!

Microtransactions

This game offers micro-transactions on ingame items/cosmetics etc. A game often offers an ingame currency in exchange for real money, sometimes up to colossal amounts. Parents should never save their credentials in these games, and make sure transactions is not completed automatically without parental control. Certain cases has led to a huge loss of non-refundable real money on parents' creditcards.

Pay-To-Win Purchases

This game contains micro-transactions on certain items, which gives the player a significant advantage against other players or AI. Games with pay-to-win transactions is known to "throttle" the game's progression, by putting up a "grind wall" to indirectly tire the player into buying said items.

Gambling / Loot-boxes

This game offers loot-boxes with randomized loot consisting of ingame items/cosmetics etc. This practice has been linked to later gambling addictions for kids and teens, and has even been banned in certain countries. It is highly recommended that parents exercise heavy parental control on these games, and rarely, if ever, buy loot-boxes for their kids.

Parental Recommendation

Violence:

Extremely Violent

Notes to Parents:

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

Warnings!

Verdict:

Perfect for kids

Recommendation:

0 +
Minimum Age

Official trailer

Overall Review

Knack (ナック Nakku) is a platforming beat ’em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

Gallery

Complete Evaluation Of "Knack"

Introduction

Knack (ナック Nakku) is a platforming beat ’em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

- Rank : #
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Final Score

Graphics

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Gameplay

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Story

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Performance

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Graphics

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/100

World Design

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/100

Weather

- How beautiful is the weather made? If it's supposed to set a setting, how well does it do it?

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Environment

- The detail and effort put into the environment, how well does the setting fit?

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Structures

- Innovation and detail put into buildings and other structures.

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Attention To Detail

- The level of detail put into the design overall.

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Character Design

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/100

Realism

- The realism of the characters in terms of its own world.

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Uniqueness

- How unique each character is to the story, personality and in terms of design.

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Captivation

- Does the characters intrigue you? Do one or more character compell you to play the game?

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Attention To Detail

- The level of detail in each characters design.

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Gameplay

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/100

Combat System

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/100

Challenge

- Difficulty, spikes, checkpoint placements etc.

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Battle Options

- Options of attack/defense/dodge, levelups, skilltree, stealth etc.

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Movement

- How limited is your movement, does it compliment or complicate the combat experience?

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Controls

- How well has the game designed your controls? Hard combobuttons? Unecessary buttonassignments? Better options for controls?

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Content

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/100

Online

- Has the game online features, how well are they executed? Fun-factor and perfomance?

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Co-op

- Has the game co-op? How well does it work? Fun-factor and perfomance?

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Collectibles

- Collectibles? Are they interesting to collect? Too Difficult or too easy? Importance to gameplay value?

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Trophies

- How Challenging and enjoyable is the trophies/achievements?

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Story

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/100

Plot

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/100

Surprise

- Did the plot have any surprises? How well did it surprise you.

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Excitement

- How exciting was the plot and the ending?

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Ending

- How well the ending is rounded up.

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Attention To Detail

- The level of detail put on the plot of the story (How intracate is the story)

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Progression

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/100

Dialouges

- How well is the dialouges both in and out of cutscenes written and executed in the game?

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Quality of the Story

- How well written is the story overall in terms of enjoyment, captivation and ATD?

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Originality

- Is the story Original? If not, does the story include some innovative aspect to the experience?

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Character Arcs

- Is each characters' arcs in the game satisfactorily completed?

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Cutscenes/Cinematics

- Quality of the cutscenes/cinematics, how excited are you every time a cutscene come on?

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Sound

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/100

Soundtrack

- How well is the music performed in this game? Is it noticably bad or good? Is the individual soundtracks good?

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Voice Actors

- Does the actor play their individual role fulfillingly? And how well does their voice fit the character?

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Sound Effects

- Is the SFX in the game too much, does the sound scramble? Are they fulfilling to be noticable for each action performed?

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Mood Setting

- How well does the soundboard of the game put you intothe game's setting? Does it capture the correct mood?

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Performance

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/100

Issues

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/100

FPS Drops

- Does the game experience fps drops? If so, how badly do they ruin the gaming experience.

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Loading Time

- Is the loading too long? Does it disrupt the immersion of the game?

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Bugs & Glitches

- Did you discover any bugs and glitches? Are they gamebreaking? How frequent are they?

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Save Issues

- Experienced any save issues while playing?

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Conclusion

Knack (ナック Nakku) is a platforming beat ’em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

Pros & Cons
Pros:
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Cons:
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Personal Opinion

Knack (ナック Nakku) is a platforming beat ’em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics.  However, one of Knack’s creator’s former friends goes rogue, and Knack and his allies must stop the antagonist’s evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.

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